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Saturday, December 18, 2010

CG Modelling Breakdown: Farmer's Cart

Its a weekend and I am down with a bad cold.So thought of doing a touch base with my Design Skills. Sat down and worked out a scene and started modelling the objects in 3d Max.I will post a step by step breakdown of the scene. Have a look.

Some tweaking on the basic polygons. Added some more elements


Applied a dirty wooden texture with Multi-Sub Objects and Vertex Painting in Max


Fine-tuned the shadows and materials.Composited the alpha over a real scenario from the wonderful Wollongong. Matched the lights and adjusted the curves! Check it out. Meanwhile let me go grab somethin to eat!