Monday, April 26, 2010

3D Studio Max: Using a Displacement map to create Landscapes

Here is an easy way to create a good looking landscape using the Displace modifier in 3D Studio Max.

To start with, you have to create a displacement map.You can do this in photoshop. This is basically a gray scale/black & white image which represents the area of displacement.Take a look at the image below:

In 3D Max,create a plane and apply from the modifier dropdown, a Displace modifier.Click and select our displacement map on the bitmap slot.

Try varying the strength parameter to make the landscape the way you want.

To Know More,Visit:

No comments:

Post a Comment